#pragma once

#define _USE_MATH_DEFINES
#include <math.h>

// Include Windows functions
#include <Windows.h>

// Include input and output operations
#include <iostream>

// OpenGL and GLEW Header Files and Libraries
#include "Glew\GL\glew.h"
#include "Glew\GL\wglew.h"

#include "DevIL\IL\il.h"
#include "DevIL\IL\ilu.h"
#include "DevIL\IL\ilut.h"